Thursday, August 27, 2020

Which Fantasy World Would You Rather Live In?

 


 

 

            I’ve seen the above image, or some variation of it, circulated on Facebook several times. My favored fantasy world is never included. But, I have to be honest, I hate it here in this world. A world on the brink of climactic disaster. Starvation, murder, racism, genocides, greedy corporations, ineffectual, corrupt and selfish politicians on the payrolls of the super-rich, for-profit prisons, wage slavery, no one responsible getting their comeuppance for anything. I want to move somewhere else. But where? Can you really escape it in another country? What if it were possible to leave this world, and go to a fictional fantasy world? And which one would be best to live in? I felt like pondering if, hypothetically speaking, I would actually like to live in each one if I somehow found myself there. I’m going to put each world to the test, weight all the pros and cons, and decide which one I’d rather live in, the same thing I would do if I was going to move to a real place. (As far as the above image goes, I’m skipping Camelot because I don’t really think of it as a fantasy world, it’s just medieval England; and Westeros from Game of Thrones is gonna be a no from me, it actually sounds a lot worse than our world! Or at least as bad.) You too can decide for yourself.

 


Narnia

·         A brief overview.

Narnia is a fantasy world described in C.S. Lewis’ Chronicles of Narnia series. Located on the east coast of a largely unexplored fantasy continent, with some surrounding countries, it is prone to being taken over by evil rulers for centuries at a time until the mythical lion Aslan decides to appear and use children from the Outside World to save the day (in an arguably colonial “white savior” fantasy scenario). Despite being rooted in European mythology there’s a strong Christian overtone over the whole place.

 

·         Geography, climate, flora and fauna.

Lots of forests and mountains, as well as a coastal region. The climate is usually comfortable unless an ice witch takes over and makes an eternal winter choke the land with snow. All of the usual fantasy races are here, from fauns to unicorns to centaurs to dragons, and the animals talk.

 

·         How do you get there, and how difficult is it to get there?

A magic wardrobe is the most famous way, but you can also get there through random portals at train stations, through paintings, and other ways. Seems to happen completely by chance. It doesn’t seem possible to go there on purpose, although if you’ve already been there before it’s easier to go again. You never get there the same way twice.

 

·         Who is allowed to go there, and could I bring my family?

Kids only. Once you hit puberty you’re banned. Aslan doesn’t like teens or adults. Most people who do go there don’t go alone, so there’s a chance you might bring a friend or a sibling, as long as they’re also a child. No adult family members.

 

·         Government system:

Monarchy. Sometimes as many as four monarchs, and often it is ruled by lucky children from the Outside World.

 

·         Economic system:

Probably some kind of feudalism, given that it’s like a medieval European monarchy.

 

·         How would I make a living?

Well you could stumble into an adventure, save Narnia and become a king or queen fairly easily. If you choose to just keep a low profile and blend in you could probably get some kind of a medieval profession like a blacksmith or farmer. But if you even get to Narnia it’s probably because Aslan wants you to save it.

 

·         What would the healthcare look like?

It’s possible to be healed through magic, so there’s that. 

 

·         Additional Pros:

o   Talking animals and fantasy creatures are pretty cool.

o   Magic.

o   A simpler kind of life without having to worry about rents, mortgages or crappy minimum wage jobs.

o   Beautiful landscapes, nice climate.

o   Santa is actually real in Narnia and gives out weapons as presents.

 

·         Additional Cons:

o   You forget your previous life over time.

o   You will always eventually end up returning to the Outside World. You might be able to stay for a few decades, but you’ll inevitably be kicked out.

o   Being called a “son of Adam” or “daughter of Eve” will get old pretty fast. Especially if you’re not a Christian yourself.

o    Aslan will let evil tyrants rule for years before he finally decides to do anything about it.

 

·         Final verdict:

I can’t go because I’m over 12 years old anyway. But even if I were allowed to go there, the cons outweigh the pros, and I’d be sent back eventually anyway, so I’m not even fully sure it would be worth it. It would really suck going back to living in this world after having been there for decades. Not that I wouldn’t go through a wardrobe portal if I actually did find one, because maybe I’d still rather take my chances in Narnia than the United States. So, it wouldn’t be my first choice, but it’s possibly better than here as long as you don’t run afoul of any evil witches.

 


The Wizarding World of Harry Potter

·         A brief overview

The Wizarding World of Harry Potter is basically an alternate universe of our world, but one where magic-users and mythical beasts are real, yet underground and hidden from non-magical (muggle) folk.

 

·         Geography, climate, flora and fauna.

It’s basically a different version of our world, so everything’s the same. Except maybe the magic-users could do something to stop climate change.  Also, every mythical beast is real somewhere, so there’s that.

 

·         How do you get there, and how difficult is it to get there?

You’re either there or you’re not. But to be accepted into the Wizarding World, you have to be born with magical powers or be born to parents who have them. It’s a birth lottery. Kind of makes it sound like a metaphor for our world.

 

·         Who is allowed to go there, and could I bring my family?

As previously stated, you have to be born with magical ability. Converting to Wicca wouldn’t be enough to cut it; you either have magic or you don’t. Your family will be aware of the Wizarding World, but they won’t get to come with you to Hogwarts or what have you unless they’re magical too. But at least you don’t have to completely abandon them.

 

·         Government system:

The Ministry of Magic oversees the Wizarding World. It’s very bureaucratic.

 

·         Economic system:

Capitalism, by the looks of it. They still use money and even have banks, but the Wizarding World has its own currency. They’re not so above the “muggles” that they don’t rely on money.

 

·         How would I make a living?

Hypothetically, if you did have magic powers and were allowed into the Wizarding World, your career prospects would be pretty good, because unlike our schools, a degree in one of their wizarding schools would actually get you somewhere. You could be a magical business owner or work at one of the schools. If deemed a muggle though, you’d be no better off than you are now.

 

·         What would the healthcare look like?

Given that magic exists, you’d be pretty safe from illness and injury. For muggles it’s the same as this world though; sucks if you’re in the US.

 

·         Additional Pros:

o   Magic being real opens a lot of possibilities.

o   You don’t have to abandon your loved ones to go there.

o   You can go to school, get a degree that will actually land you the kind of job you want, and you won’t be stuck with a student loan debt for the rest of your life that you can’t declare bankruptcy on!

o   Even if you’re a muggle, you can hope that wizards would prevent global catastrophes (such as an asteroid strike, nuclear war or even climate change), if only in the interest of self-preservation.

 

·         Additional Cons:

o   A birth lottery that determines if you’re a wizard or a muggle; if you’re a muggle you can’t become a wizard.

o   There’s a lot of bigotry; “pure-blooded” wizards look down on wizards with muggle parents, all wizards look down on muggles. And if you are a muggle, it’s basically the same as living in this world.

o   If you get put into the Slytherin house everyone hates you.

o   I’m pretty sure sorting students into four competing houses is a divide-and-conquer tactic to prevent the students from uniting and challenging the authority of the school’s leadership.

o   There’s always the chance that your school will be the site of a wizarding war.

o   Sure, the wizards might prevent global catastrophe, but they might also just save themselves and let the muggles die. You never know. They sure didn’t do anything about World Wars I and II, did they? Couldn’t they have stopped Hitler?

 

·         Final verdict:

Living in that world as a muggle might be marginally better than living in this world at least. If I had the magic powers it would be a nice world to live in. But it’s not different enough from this world for my tastes. Harry Potter’s world wouldn’t be my preferred choice, but it’s a little better than our world. Not by a whole lot though. Also, J.K. Rowling’s views on trans people is pretty disappointing, which has kind of put me off the whole series. That and I’m kind sick of hearing about Harry Potter all the time anyway, it’s way over-rated.

 



Wonderland/Looking-Glass World

·         A brief overview.

They’re technically two different worlds that Alice visits in two different books, but I’ll lump them together because they’re pretty similar. Wonderland has a playing card theme, Looking-Glass World has a chess theme. The people in both are rather mad, and the laws of physics don’t always make sense. They’re chaotic worlds. There are many adaptations, but I’ll stick to the books.

 

·         Geography, climate, flora and fauna.

It always seems spring-like. Perhaps the climate and landscape is similar to England in the springtime. It is heavily forested, and all the animals talk and act like humans.

 

·         How do you get there, and how difficult is it to get there?

With Wonderland you have to go down the correct rabbit hole, and with Looking-Glass World you step through a mirror. You probably have to be in England to get to Wonderland. Looking-Glass World though might be accessible through any mirror, under the right conditions. It’s all pretty random though.

 

·         Who is allowed to go there, and could I bring my family?

Although Alice was a seven-year-old girl, there’s no stated age requirement to get there. But she was always alone when she went. So staying there might mean abandoning your loved ones, unless they happen to be right there with you when the portal opens.

 

·         Government system:

A monarchy. In Wonderland there are four kings and four queens, but the Queen of Hearts seems to have the highest authority, and she is tyrannical. In Looking-Glass  World there is a White King and Queen and a Red King and Queen, who are at war with one another, although they also socialize occasionally, so maybe it’s more of a friendly competition than a real war.

 

·         Economic system:

None to speak of, really. Food just kind of appears and no one seems to run out of it.

 

·         How would I make a living?

If you ended up in either of these places, your best bet would probably be to find someone you can stand to be around and stay with them, while slowly descending into madness. But at least you wouldn’t be stuck in a crappy job, right? I’d personally try to join the Mad Hatter’s tea party.

 

·         What would the healthcare look like?

You’re probably on your own.

 

·         Additional Pros:

o   You would have a simple, low-responsibility life.

o    It’s a great place for poets.

o   You can change your size at will.

o   Taking shrooms and other drugs is legal.

o   Wonderland and Looking-Glass World don’t seem to be especially dangerous. There are no real villains, to the point where several adaptations have felt the need to elevate the Queen of Hearts into more of a villain than she was in the book, or make the Jabberwocky into one when he was just in a poem Alice reads.

 

·         Additional Cons:

o   Almost everyone is an unhelpful, easily-offended jerk.

o   Irritating the Queen of Hearts in any way earns a death sentence.

o   Both worlds were revealed to be all just a dream, so they might not exist even within the stories they originate from, adding another layer of potential impossibility to visit that the other fantasy worlds don’t have.

 

·         Final verdict:

Potentially leaving behind my loved ones makes this a tough sell. But if there was a way to bring them with me, maybe I wouldn’t mind living in either of these places too much, once I found my niche. The citizens may be unhelpful jerks, but people are jerks in this world too after all. Wonderland and Looking-Glass World sound appealing to me as a total escape from reality.

 

 


Neverland

·         A brief overview

Neverland is an island fairy country where no one ages, although that seems to depend on one’s mindset. Ruled by Peter Pan, a careless flying child who although innocent is also without morals, and his gang of Lost Boys, who are in a constant Cold War with a group of adult pirates that were stranded there at some point. There is also a tribe of Natives on the island, who may have lived there before it was enchanted by fairies.

 

·         Geography, climate, flora and fauna.

Neverland is an island, but it has many different climates and subsections. It is occupied by fairies, mermaids, and a man-eating crocodile who swallowed a clock.

 

·         How do you get there, and how difficult is it to get there?

Peter Pan has to bring you there via giving you the ability to fly with fairy dust. You then fly toward the “second star to the right”. There may be other ways of getting there, since the pirates somehow managed it.

 

·         Who is allowed to go there, and could I bring my family?

Peter Pan only selects children to go with him. So, like Narnia, you might be able to bring other family members with you who are children, but no adults. But the fact that there are adult pirates at Neverland means it must be somehow possible for an adult to go there too.

 

·         Government system:

Peter Pan is in charge, unless you’re on the Jolly Roger pirate ship, in which case you answer to Captain Hook.

 

·         Economic system:

None, although value is still placed on treasure.

 

·         How would I make a living?

If you can join Peter Pan, you’ll get to pretty much play all day and have fun. You can live on imaginary food, so there’s no need to work. However, if you’re an adult and somehow make it to Neverland, you’ll probably be joining Captain Hook’s crew and becoming a pirate.

 

·         What would the healthcare look like?

Not too good. You don’t age, so you won’t have to worry about age-related illnesses. Injury is another matter though. And just because you don’t age doesn’t mean you can’t die.

 

·         Additional Pros:

o   If you can join Peter’s Lost Boys, you’re set for life, and don’t have to worry about any responsibilities. It’s just fun and games every day, every kid’s dream.

o   If you’re a girl, you’ll be their surrogate mother and occupy a place of authority at Peter’s side. Peter Pan actually values girls over boys by a long shot.

o   You’ll never be bored, there’s always an adventure to be had.

o   Worst case scenario, even swabbing the decks on Captain Hook’s ship couldn’t be as bad as working at a call center, or any other crappy real-life capitalism job.

 

·         Additional Cons:

o   Peter Pan himself is an immoral jerk. Some interpretations claim that if a Lost Boy does start to show signs of aging, they either get kicked out and have to join the pirates, or worse, he kills them.

o   If you’re an adult, you’re more likely going to be joining Captain Hook’s crew, and he’s a tyrant obsessed with killing Peter Pan. You’ll likely be forced to participate in kidnapping children quite often.

o   Come to think of it even if Peter does accept you, you’ll be helping kidnap children.

o   If you’re a girl and Tinker Bell gets jealous of you, she’ll try to kill you. But then again in the book version she dies, so maybe she’s no longer a factor.

o   You’ll forget your previous life and abandon your loved ones, and basically become brainwashed.

 

·         Final verdict:

I really did want to live in Neverland as a kid, but now that I’m an adult the more disturbing aspects of this fairyland are more obvious to me. That’s the thing about Neverland; children are too naïve to see its downsides. Maybe I’d be overjoyed at first if I woke up in Neverland, but then the reality would start to sink in and I’d panic. I think I’ll pass on Neverland in favor of better fantasy worlds.

 

 


Middle Earth

·         A brief overview.

Middle Earth is implied to be our world but thousands upon thousands of years ago, when dwarves, elves and hobbits lived among us. J.R.R. Tolkien’s works take place on the central continent of Arda, which later became Europe. It consists of several small kingdoms; the most powerful of which was Mordor under Sauron, but he’s been disposed of by a couple of hobbits. So, it’s all good now, right? Maybe?

 

·         Geography, climate, flora and fauna.

Middle Earth is apparently just like New Zealand. It has mountains, forests, seas, and a variety of climates. Just stay away from Mordor, which is a volcanic hellscape. They have most of the same animals as our world does, with the addition of dragons, walking and talking trees, giant elephants and giant spiders. As far as fellow humanoids go, you have elves, dwarves, hobbits, trolls and orcs. How friendly they are to humans really depends.

 

·         How do you get there, and how difficult is it to get there?

It is supposedly our world in the past, so you would need a time machine to get there. It may be impossible to travel there.

 

·         Who is allowed to go there, and could I bring my family?

There are no restrictions, but as said, it might be impossible to get there anyway.

 

·         Government system:

A series of kingdoms

 

·         Economic system:

Feudalism, most likely.

 

·         How would I make a living?

If you did somehow get here, you would have to go to one of the human kingdoms and find some kind of a medieval pre-industrial job to support yourself.

 

·         What would the healthcare look like?

Very primitive. Magic exists, but most people can’t use it. You’re probably as screwed as you’d be in medieval Europe.

 

·         Additional Pros:

o   The landscape is pretty.

o   There are no crappy desk jobs, nor are there sweatshops, and the Industrial Revolution hasn’t ruined everything yet.

o   No pollution either.

 

·         Additional Cons:

o   War is still very much a thing in this world. Who knows when your village is going to be razed to the ground by orcs.

o   Elves can be stuck-up snobs. Dwarves generally don’t trust humans due to being screwed over by them in the past. Hobbits live in the nicest and safest area but I don’t think they’d let a human live with them.

o   If you’re getting there by time travel, how peaceful Middle Earth is will depend on when you end up. Good luck if you end up during the time of the War of the Ring.

 

·         Final verdict:

Some fantasy worlds are enough to distract me from it, but I think Middle Earth would really make me miss technology. It’s very primitive. And you can still die in all the same ways you can in our world, without the medical advancements. War is a deterrent as well. Sure, I love the Lord of the Rings books, but I don’t think I would want to actually live in Middle Earth.

 


The Goblin Kingdom (Labyrinth)

·         A brief overview.

The Goblin Kingdom, from Jim Henson’s Labyrinth, consists of a labyrinth of stone walls, and the laws of physics don’t quite apply within. Walls can shift and change when you aren’t looking, and it is populated by goblins who might help you, or might mislead you, depending on their mood, as well as their allegiance to the Goblin King, Jareth. At the center of the Labyrinth is the Goblin City, and Jareth’s castle. It is possible that the goblins were all kidnapped human children at one point, and slowly transformed into what they are now.

 

·         Geography, climate, flora and fauna.

There’s not a whole lot to the geography; it’s a giant maze. There are different areas in the maze, like the Bog of Eternal Stench, but mostly it’s just a stone maze. We’re never shown what’s outside the Labyrinth, or even where it is. My pet theory is that it’s on Planet Thra from The Dark Crystal. It is populated by goblins that take various forms, and on the outskirts there are fairies (be careful, they bite).

 

·         How do you get there, and how difficult is it to get there?

It seems that the only way to get there is for Jareth the Goblin King to take you there, and he generally only does that when you wish for him to take a child away. I don’t think he answers every request, though. Or else the population of the Goblin Kingdom would get far too high due to Jareth’s fangirls trying it.

 

·         Who is allowed to go there, and could I bring my family?

It’s completely up to Jareth. It seems he chose Sarah because he was in love with her. As a guy I don’t think I have much of a chance.

 

·         Government system:

Absolute Monarchy

 

·         Economic system:

Unknown, but there must be some sort of economy. Plastic is apparently highly valued.

 

·         How would I make a living?

If you end up in the Labyrinth, you can do one of two things; either reach the center within 13 hours, challenge the Goblin King and make him send you and the kid back, or you can dwell in the Labyrinth long enough to transform into a goblin yourself. The junk lady goblins are said to all be formerly young women that failed to solve the Labyrinth, becoming ugly old goblins with a hoarding problem.

 

·         What would the healthcare look like?

Nonexistent, probably.

 

·         Additional Pros:

o   They have really good music.

o   The Labyrinth is a fun challenge.

o   You’d be away from the horrors of the real world.

 

·         Additional Cons:

o   Jareth doesn’t play fair, and is not above cheating to thwart your attempt to solve the Labyrinth.

o   I’m pretty sure no one wants to become a junk goblin.

o   The Bog of Eternal Stench.

 

·         Final verdict:

I’m going to have do a hard pass on the Goblin Kingdom. Labyrinth is one of my favorite movies, but I never really stopped to think about how awful the Goblin Kingdom would be if you actually went there.

 

Skyrim

·         A brief overview.

Skyrim is the northernmost province of the continent of Tamriel, on planet Nirn, from the 5th Elder Scrolls video game. It is embroiled in civil war, dotted with crypts filled with the undead, and it has a serious vampire problem. Not to mention the dragons. It derives a lot from Nordic mythology.

 

·         Geography, climate, flora and fauna.

The game programmers based a lot of Skyrim’s geography on Norway. It is a rugged, mountainous and snowy country. The southern regions are forested, but the northern regions are like a tundra. There’s also a volcanic valley in the east. There exist wolves and bears, as well as wooly mammoths, sabre-tooth cats, werewolves and werebears, and of course dragons. There are several humanoid races as well, such as the Nords, Imperials, Orcs, the catlike Khajit, and Elves.

 

·         How do you get there, and how difficult is it to get there?

It’s on another planet, and it might not even be in the same galaxy as Earth for all we know. Even if we knew for sure where it was, it could take billions of years to get there from Earth.

 

·         Who is allowed to go there, and could I bring my family?

No restrictions, but it’s going to be a long trip.

 

·         Government system:

Imperial Monarchy. Skyrim is under the rule of the Imperial Legion, who in turn serve the Aldmeri Dominion, an empire of the Thalmor (an elven race). Skyrim contains several provinces within called Holds, ruled by local governors called Jarls. One Jarl, Ulfric Stormcloak, rebelled against the Empire and wants Skyrim to be independent.

 

·         Economic system:

Feudalism; gold coins are used as currency. And once you get enough money from looting tombs and such you can basically bribe your way out of any crime. Not too different from this world.

 

·         How would I make a living?

Looting tombs is very lucrative, and much more profitable than starting a small business. You could also join a thieves or assassins guild. Basically, being dishonest is far more profitable. You can get arrested and thrown in jail, but if you have enough money you can bail yourself out. But if you want to be safe, you should stay in the cities. You’ll probably die outside the cities.

 

·         What would the healthcare look like?

Healing potions have got you covered. Healing mages can help you out as well. It all costs money though. No Universal Healthcare, sadly. And you have to pay upfront, there’s no billing.

 

·         Additional Pros:

o   You’ll definitely never be bored. There’s always another cave to explore.

o   For me at least, I spent so much time playing that video game that I know the lay of the land far more intimately than any of these other fantasy worlds. That could give me an advantage, since I would know which places to avoid.

 

·         Additional Cons:

o   When you play Skyrim, you play as the Dragonborn, who has superhuman strength. This makes it somewhat misleading about how harsh Skyrim really is, and how easy it would be for a normal person to die. There’s a reason the other characters tend to stay in the cities. It’s so extremely dangerous. Even the Dragonborn will die hundreds of times when you play, he just goes back to the last save point. Not everyone has that kind of immortality in Skyrim. You could be mauled by a bear, jumped and murdered by a thief, burned to a crisp by a dragon, or take a wrong step while mountain climbing and fall off a cliff.

 

·         Final verdict:

As fun as the game is, I probably wouldn’t last five minutes in Skyrim in real life.  So, no.

 



Hyrule

·         A brief overview.

Hyrule is the mythical land in The Legend of Zelda series. It’s different in every game, but there are some similarities that carry over from each game. The land of Hyrule is dominated by the power struggles between Ganondorf, who holds the Triforce of Power, Princess Zelda, who holds the Triforce of Wisdom, and the hero Link, who holds the Triforce of Courage. These three people are reincarnated throughout Hyrule’s history.

 

·         Geography, climate, flora and fauna.

It definitely varies from game to game. Some of the place names will be the same, like there’s almost always a Kakariko Village, a Death Mountain, a Lost Woods, etc. But they’ll be in different locations and have different layouts. It is populated by an array of monsters that threaten any travelers. Humanoid races include the elf-like Hylians, the desert-dwelling Gerudo, the aquatic Zoras, and the mountain-dwelling Gorons. 

 

·         How do you get there, and how difficult is it to get there?

No idea. Perhaps, like Skyrim, it is on another planet.

 

·         Who is allowed to go there, and could I bring my family?

Doesn’t apply. If you somehow did get there though, there would be no restrictions.

 

·         Government system:

Monarchy, sometimes headed by a Princess. Each humanoid race is generally self-governed and has their own monarch.

 

·         Economic system:

Gems called rupees are used as currency. You can find these by killing monsters, cutting grass or breaking pots. So, no need for a dead-end job.

 

·         How would I make a living?

As stated, cutting grass, breaking pots and killing enemy creatures is very lucrative. Just get yourself a sword and you’re set.

 

·         What would the healthcare look like?

Some enemies drop hearts, which you can use to heal yourself. You can also purchase or come across potions. And if you capture a fairy in a bottle, it will resurrect and fully heal you if you die. If you find enough “Pieces of Heart”, you can add to your health.

 

·         Additional Pros:

o   You could lead a life of adventure and never be bored.

o   Money is very easy to come by so you don’t have to worry about poverty.

o   Beautiful landscapes to explore.

o   Depending on which version of Hyrule it is, I might know my way around it.But I haven’t played every single Zelda game.

 

·         Additional Cons:

o   There’s always the possibility Ganondorf will take the throne and turn Hyrule into a dystopian nightmare.

o   The monsters can be quite dangerous; don’t get stuck outside one of the cities at night.

o   You’ll get stared at for having round ears instead of pointed ones.

o   There are as many different Hyrules as there are Zelda games, so who knows which one you’d end up in.

 

·         Final verdict:

While not as dangerous as Skyrim, Hyrule is still pretty dangerous. However, I might rather take my chances there over the United States. Just got to be careful, that’s all, and stay away from the temples and dungeons. If given the chance, I would go.

 



Oz

·         A brief overview.

Located at the center of the continent of Nonestica and surrounded by a Deadly Desert, Oz was enchanted by the Fairy Queen Lurline; as long as it is ruled by one of her fairy descendants, no one ages or dies in Oz. Two of its quadrants were once ruled by wicked witches, until they were both inadvertently killed by the arrival of Dorothy Gale of Kansas. But that was only the beginning of a 40-book series, not to mention supplemental works, unofficial but still basically canon books, and unofficial continuations. If you are only familiar with the MGM movie or the first book, you are a mere tourist to Oz.

 

·         Geography, climate, flora and fauna.

It’s unclear exactly where Oz and the continent of Nonestica are. Another planet, a parallel universe, another plane of existence, one guess is as good as another. Oz is divided into four main quadrants, simply known as countries, with its sizeable capital, the Emerald City, at its center. Additionally, it is peppered with independent kingdoms, usually no bigger than a single city, dating back to a time when the country was less united. Extreme weather is a rare phenomenon, and temperatures are usually rather agreeable, though it might rain from time to time or snow in the higher mountains. Much of the land is unsettled, and covered in forests. Each Country has a theme color which usually dictates what plants grow. The animals can talk and have human-level intelligence. In fact, depending on where you are almost anything can be alive.

 

·         How do you get there, and how difficult is it to get there?

A tornado is the most famous way, but that only ever happened once, officially. You can get there via a shipwreck (which actually will have you end up in the neighboring country of Ev, which is a bit less magical), falling into the ground during an earthquake, or randomly going down the wrong street and getting lost. The most direct way to get there is to be teleported there by Princess Ozma herself.

 

·         Who is allowed to go there, and could I bring my family?

Although most stories involve children traveling there, there isn’t actually an age limit. The Wizard of Oz himself was a grown adult when he traveled there, and so was the Shaggy Man, a vagabond from the 5th book. Outsiders who get to Oz normally get there completely by accident, and there’s no set way this can happen. It’s completely up to Ozma if she’ll let you or any of your loved ones stay in Oz. She tends to be reluctant to do so, but if you can get enough of her close friends to vouch for you, especially Dorothy, she might say yes.

 

·         Government system:

Monarchy; Ozma is the central ruler. Each of the four major countries within Oz have their own monarchs, who still answer to Ozma as their superior. And there are dozens of much smaller independent kingdoms, who also still answer to Ozma.

 

·         Economic system:

Under Ozma, money was banned. Trade and bartering still happens, but often things will be given away for free. People often grow their own food and share with their neighbors, and some food is sent to the Emerald City to be redistributed to those who need it. Although there is still an aristocratic class of sorts, it is mostly classless. Anyone given a menial job such as a maid (like Ozma’s maid Jellia Jamb) seems to actually be doing it willingly and not under the threat of starvation and homelessness as they would be in the United States.

 

·         How would I make a living?

You can make a living doing whatever you like. No one works more than half the time, and no one is forced to have a job they don’t want. You can also choose to live wherever you want as well. If you don’t like the hustle and bustle of the Emerald City you can live out in the country. If you live someplace too remote though, you might have trouble getting food unless you can grow it yourself.

 

·         What would the healthcare look like?

Disease doesn’t exist in Oz. Magic may be used to heal the most severe injuries, but you can’t die. As for mental healthcare, however, if they think you have too much anxiety, they might send you to live with the Flutterbudgets; a town of people with extreme anxiety who’ve been quarantined off from the rest of Oz.

 

·         Additional Pros:

o   Plenty of quirky, somewhat gimmicky communities to visit and explore.

o   Most people seem really nice to one another (a big difference from someplace like Wonderland).

o   All food grows on trees; their vegan tree-grown meats taste just like the real thing too.

o   Very flexible laws, and a prison system that relies on rehabilitation; it’s literally just the home of a sweet old lady.

o   You don’t have to worry about aging or dying. And if for some reason you actually do want to be older, you can age willingly. The magic works by aging yourself up one year on your birthday.

 

·         Additional Cons:

o   Sure, being unable to die may sound great at first, but just hope you don’t get trapped under an avalanche or a landslide or something. Then not being able to die suddenly won’t be so great.

o   If you have a baby it may never grow any older, trapping you with changing diapers forever.

o   If you’re already old, I don’t think they have a way to age you backwards. I could be wrong though, I haven’t read every single book yet.

o   Some might find a utopia a little boring, but that’s a matter of taste.

o   The ban on practicing magic might seem a bit draconian, but if you remember the history of Oz under the wicked witches, it starts to make sense. Rumor has it the ban has loosened in recent years, in more modern books that not everyone agrees is canon.

o   What if Ozma is willing to let you stay, but not your whole family? Then you’d have quite a choice to make. And if you choose to stay you’ll feel guilty forever. But if you choose to return you’re giving up immortality.

o   If you stay there for decades and ever leave Oz, the anti-aging magic won’t protect you anymore and you’ll rapidly age into your true age, shriveling into a pile of dust if you’ve been there too long. Then again, I’ve seen conflicting stories in this regard. But you’re kind of stuck in Oz if you decide to stay there long term.

o   If I ended up there, I just might be sent to live with the Flutterbudgets.

 

·         Final verdict:

This is the fantasy world for me, I’ve decided. It’s the more mature Neverland. The Oz books may have been aimed at children, but when L. Frank Baum describes just how the country is run, you see that it’s really an adult’s escapist wish-fulfillment fantasy. A classless society without money or aging isn’t really something most children would have the life experience to even wish for.